So it would be like specifying the node and a stack index which would only evaluate the mesh until that point? As opposed to the current method where only the node is specified.
EDIT: node meaning scene object, not magma node.
So it would be like specifying the node and a stack index which would only evaluate the mesh until that point? As opposed to the current method where only the node is specified.
EDIT: node meaning scene object, not magma node.
Hey Ben, I think I need a legend or something to help me understand your diagram.