We don’t have a Brazil 2 license at the moment (and the RIO learning edition downloads seem to actually be Brazil 2 pro somehow so we can’t go that route), but I was able to render this scene fine with a VRay material that was reflective.
Can you send me the crashdump file to redacted so I can see if there is something useful there. Otherwise we will have to wait until Splutterfish gets us a license.
It looks like that scene is crashing while rendering the shadow map for a light. One of the matte objects has a Brazil Material and it is segfaulting on the ShadeContext I created for evaluating the transparency of matte objects.
I’m going to try and see what I can do about this, but in the mean time you should be able to continue rendering by disabling shadows, or using a non-Brazil material on your matte objects.
The culprit was that my ShadeContext had a NULL globContext member and Brazil did not like that one bit. It will be fixed in the next build of Krakatoa (2.0.2).