Hello Genome-rs, we’ve got a new build of Genome with a variety of bugfixes ready to make your world a better place.
[size=85]Genome_1.1.1.49320_x64.msi (removed)
Genome MX 1.1.1.49320 64 bit for 3ds Max 2010, 2011, 2012, and 2013.
(8.86 MiB) Downloaded 29 times
Genome_1.1.1.49320_Win32.msi (removed)
Genome MX 1.1.1.49320 32 bit for 3ds Max 2010, 2011, 2012, and 2013.
(8.27 MiB) Not downloaded yet[/size]
[size=150]UI UPDATES[/size]
- Added separators to the In/Out sockets inside a Loop node.
[size=150]BUG FIXES[/size]
- Fixed a crash when creating and immediately deleting a node.
- Fixed the disconnection of the second(or higher) internal output socket of Loop node when copying a Genome modifier.
- Fixed the default type of the second input socket of AngleAxisToQuat node which was float but should be vector
- Fixed the LoopChannel inside a FaceLoopByVertex which returned 0 for FaceElement regardless of the actual element.
- Fixed crash when first Output node is set to Color and second Output node is MappingN. EDIT: I had misread the original bug report. This is still an issue.
- Fixed a memory leak when using loop-style nodes that access mesh adjacency data.
- Removed a LogDebug that went to Krakatoa log window and caused problems if Krakatoa was not installed.