Hi Jignesh,
You might have luck disabling the multithreading (via the Preferences rollout available from the Krakatoa menu). Each thread uses its own framebuffer, and at the size you are rendering that can be quite a memory hit.
Hi Jignesh,
You might have luck disabling the multithreading (via the Preferences rollout available from the Krakatoa menu). Each thread uses its own framebuffer, and at the size you are rendering that can be quite a memory hit.