100% pure bug. I’ll look into it.
This was fixed in the RC2 build, for the record. Silly non-virtual destructors in C++ were causing Krakatoa to never de-allocate any images used internally for rendering. Obviously it was adding up fast!
100% pure bug. I’ll look into it.
This was fixed in the RC2 build, for the record. Silly non-virtual destructors in C++ were causing Krakatoa to never de-allocate any images used internally for rendering. Obviously it was adding up fast!