Do you typically use materials on these particle loaders? I found a pretty serious bug in the material coloring code that was causing a crash depending on the channels present in the file. The bug is fixed and will be patched in the next release.
Do you typically use materials on these particle loaders? I found a pretty serious bug in the material coloring code that was causing a crash depending on the channels present in the file. The bug is fixed and will be patched in the next release.